BFight

hack

the has been hacked, so I put up the old database backup.
If you might not found what was there before, now you know why.

have a nice day 2046

next Armature version

second version of the fighter armatureI know that I mentioned couple times that we have new armature system, but I never upload it here. Sorry about it.

here it is armature.rar | 242KB

will BFight run onPS3?

ps3180.jpg

Sony Japan discusses PS3: Controller, RSX, Linux and more…And finally, since Linux is pre-installed on the hard drive, users will be allowed to programme applications.

Quote from: http://www.ps3land.com/article-360.php 

Because of that Blender might run on PS3 which give us hopefully horse power of this new like a PC game station.(check out this spec. http://www.ps3land.com/article-356.php  or http://en.wikipedia.org/wiki/PlayStation_3)

Once the basic structure will be done, there won’t be anything that might stop artist to make their crazy characters with unimaginable texture resolution and polygon rate. btw, you can start even now with lowres(2500poly) ;)

Game engine for PS3 for free awesome :D

progress presentation

I’ve got a small presentation of the BFight progress on Melting Point Gallery, San Francisco, CA

Presentation - BlenderPoint

I have had prepare presentation of this project, but power point or whatever else is not enough( frankly I hate power point)so I decide to use our lovely engine.

Maybe you wanna show to your friends what we are doing here. For those and other purposes I made small “play-able” promo game with basic informations. (this promo game has old animation system…much better then boring Power… :)

Don’t forget check out readme.txt included in folder.

promo screenshot

linux version / 14.4MB
windows version / 14.4MB
mac version / 15MB (quit messy :( )

character animation movie

check out our download page and look at the small character movie.

jump button movie

Roadmap

Plan for next 2 months.

  • SFAI lectures
  • reanimate first character animations with new armature system(stance, kicks, punches, jumps, tricks & jinks for both sides)
  • basic game logic test
  • sketches of new character (japanese girl)

FREE Blender Game Engine class

when:

from 1pm to 3pm / Eight Saturday lectures from April 1, 2006

where:

SFAI (San Francisco Art Institute) http://sfai.edu at DMS (Digital Imaging Studio)

DMS:

SFAI map

Schedule:

  1. Introduction to Blender interface.
  2. Basic Modeling
  3. Materials, lights
  4. Optimalization of your work for game engines.
  5. Basic interaction, physical behaviors of game engines.
  6. Production of simple moving, interactive objects.
  7. Basic avatar settings and his assimilation to virtual world.
  8. Debugging of our scenes, recapitulation.

THESE FREE LECTURES are part of the BFight project whose goal is to support open sources and to help
promote Blender engine and these kinds of free shift in the virtual world and finally to support creativity
in game developement.

Teacher:
o—-o AKA jm

free lecture

Game Engines/Social Engines - POLYLOGUES II

WEDNESDAY, 29.March
17:30 GMT (12:30 - New York, 18:30 - Prague)Access grid session about game engines, their social and political aspects. The interdisciplinary meeting will bring various perspectives, examples and thoughts on social, political and artistic aspects of videogames.

http://ciant114.cesnet.cz/agnode/index.php/GameEngines/SocialEngines

Presentations:

Isabelle Arvers
Social Park: collaborative networks & the Politics of the Play
Annemasse (France)
http://www.isabelle-arvers.com

James Oliver (New Zealand, etc.)
Escape from Womera
http://www.selectparks.net/julian/

Ivor Diosi (Slovak & Czech Republic)
Home dictate
International Centre for Art and New Technologies in Prague
http://www.ciant.cz

Ali Mazalek
Georgia Institute of Technology (USA)
Media Table Games: bringing role-playing back to the tabletop
http://synlab.gatech.edu/


Jan Mucska

San Francisco (USA, Czech Republic)
BFight
http://bfight.org/

Jay Bolter
Georgia Institute of Technology (USA)
‘Content’ in Digital Games
http://www.lcc.gatech.edu/~bolter/

Vit Sisler
Charles University in Prague (Czech Republic)
Digital Resistance: Reflection of Palestinian Intifada in Arabic Videogames
http://uisk.jinonice.cuni.cz/sisler

Moderators:

V?­t ? isler
New Media Studies &
Institute of Near Eastern and African Studies,
Charles University of Prague
vsisler[at]gmail.com

Denisa Kera
New Media Studies
Charles University of Prague
denisa.kera[at]ff.cuni.cz

This session is a part of a series entitled POLYLOGUES organized by the International center for art and new technologies (CIANT) in Prague & New media studies (Charles University) in cooperation with Georgia Institute of Technology & MARCEL network. It aims to stimulate interdisciplinary exchange of ideas via sessions moderated from Prague while having guest speakers from all over the world.
We hope to create a bridge between countries that will facilitate intercultural or rather intercontinental and interdisciplinary exchanges in the fields of art and new technologies. All sessions will be recorded and made available to general public in the archive.

through thoroughts

hi

Don’t worry I’m not sleeping. I’m bit busy nowadays, but….

  • I realized few thinks, first of all I need to reconstruct motoric system of a fighter, this one is not enough for complex movement and I need to test better armature system.
  • I tried also doubled vertex count on the fighter and it looks much better, …who would have ever guess, but it runs still on 60fps(windows) and 260fps(linux) on my notebook. That means that I’ll make 2 levels of details for slower and better machines.
  • GLSL shaders are cool but it dramatically change a visage of the game compared with setup without GLSL, will see.

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