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	<title>BFight</title>
	<link>http://bfight.org</link>
	<description>Free Open Source game made for people</description>
	<lastBuildDate>Tue, 24 Jun 2008 11:12:18 +0000</lastBuildDate>
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	<item>
		<title>hack</title>
		<description><![CDATA[the has been hacked, so I put up the old database backup. If you might not found what was there before, now you know why. have a nice day 2046]]></description>
		<link>http://bfight.org/?p=54</link>
			</item>
	<item>
		<title>next Armature version</title>
		<description><![CDATA[I know that I mentioned couple times that we have new armature system, but I never upload it here. Sorry about it. here it is armature.rar &#124; 242KB 0 0 0 0]]></description>
		<link>http://bfight.org/?p=52</link>
			</item>
	<item>
		<title>will BFight run onPS3?</title>
		<description><![CDATA[Sony Japan discusses PS3: Controller, RSX, Linux and more&#8230;And finally, since Linux is pre-installed on the hard drive, users will be allowed to programme applications. Quote from: http://www.ps3land.com/article-360.php  Because of that Blender might run on PS3 which give us hopefully horse power of this new like a PC game station.(check out this spec. http://www.ps3land.com/article-356.php  or [...]]]></description>
		<link>http://bfight.org/?p=51</link>
			</item>
	<item>
		<title>progress presentation</title>
		<description><![CDATA[I&#8217;ve got a small presentation of the BFight progress on Melting Point Gallery, San Francisco, CA 0 0]]></description>
		<link>http://bfight.org/?p=48</link>
			</item>
	<item>
		<title>Presentation &#8211; BlenderPoint</title>
		<description><![CDATA[I have had prepare presentation of this project, but power point or whatever else is not enough( frankly I hate power point)so I decide to use our lovely engine. Maybe you wanna show to your friends what we are doing here. For those and other purposes I made small &#8220;play-able&#8221; promo game with basic informations. [...]]]></description>
		<link>http://bfight.org/?p=47</link>
			</item>
	<item>
		<title>character animation movie</title>
		<description><![CDATA[check out our download page and look at the small character movie. 0 0]]></description>
		<link>http://bfight.org/?p=44</link>
			</item>
	<item>
		<title>Roadmap</title>
		<description><![CDATA[Plan for next 2 months. SFAI lectures reanimate first character animations with new armature system(stance, kicks, punches, jumps, tricks &#038; jinks for both sides) basic game logic test sketches of new character (japanese girl)]]></description>
		<link>http://bfight.org/?p=41</link>
			</item>
	<item>
		<title>FREE Blender Game Engine class</title>
		<description><![CDATA[when: from 1pm to 3pm / Eight Saturday lectures from April 1, 2006 where: SFAI (San Francisco Art Institute) http://sfai.edu at DMS (Digital Imaging Studio) DMS: Schedule: Introduction to Blender interface. Basic Modeling Materials, lights Optimalization of your work for game engines. Basic interaction, physical behaviors of game engines. Production of simple moving, interactive objects. [...]]]></description>
		<link>http://bfight.org/?p=31</link>
			</item>
	<item>
		<title>Game Engines/Social Engines &#8211; POLYLOGUES II</title>
		<description><![CDATA[WEDNESDAY, 29.March 17:30 GMT (12:30 &#8211; New York, 18:30 &#8211; Prague)Access grid session about game engines, their social and political aspects. The interdisciplinary meeting will bring various perspectives, examples and thoughts on social, political and artistic aspects of videogames. http://ciant114.cesnet.cz/agnode/index.php/GameEngines/SocialEngines Presentations: Isabelle Arvers Social Park: collaborative networks &#038; the Politics of the Play Annemasse (France) [...]]]></description>
		<link>http://bfight.org/?p=33</link>
			</item>
	<item>
		<title>through  thoroughts</title>
		<description><![CDATA[hi Don&#8217;t worry I&#8217;m not sleeping. I&#8217;m bit busy nowadays, but&#8230;. I realized few thinks, first of all I need to reconstruct motoric system of a fighter, this one is not enough for complex movement and I need to test better armature system. I tried also doubled vertex count on the fighter and it looks [...]]]></description>
		<link>http://bfight.org/?p=29</link>
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