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	<title>BFight</title>
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	<link>http://bfight.org</link>
	<description>Free Open Source game made for people</description>
	<lastBuildDate>Tue, 24 Jun 2008 11:12:18 +0000</lastBuildDate>
	<language>en</language>
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		<title>hack</title>
		<link>http://bfight.org/?p=54</link>
		<comments>http://bfight.org/?p=54#comments</comments>
		<pubDate>Tue, 24 Jun 2008 11:12:18 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
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		<guid isPermaLink="false">http://bfight.org/?p=54</guid>
		<description><![CDATA[the has been hacked, so I put up the old database backup. If you might not found what was there before, now you know why. have a nice day 2046]]></description>
			<content:encoded><![CDATA[<p>the has been hacked, so I put up the old database backup.<br />
If you might not found what was there before, now you know why.</p>
<p>have a nice day 2046</p>
]]></content:encoded>
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		<title>next Armature version</title>
		<link>http://bfight.org/?p=52</link>
		<comments>http://bfight.org/?p=52#comments</comments>
		<pubDate>Fri, 26 May 2006 02:39:04 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
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		<guid isPermaLink="false">http://bfight.org/?p=52</guid>
		<description><![CDATA[I know that I mentioned couple times that we have new armature system, but I never upload it here. Sorry about it. here it is armature.rar &#124; 242KB 0 0 0 0]]></description>
			<content:encoded><![CDATA[<p><a title="second version of the fighter armature" class="imagelink" rel="attachment" id="p53" href="http://bfight.org/?attachment_id=53"><img alt="second version of the fighter armature" id="image53" src="http://bfight.org/wp-content/uploads/2006/05/armature_8.thumbnail.jpg" /></a>I know that I mentioned couple times that we have new armature system, but I never upload it here. Sorry about it.</p>
<p>here it is <a title="second version of fighetr armature" href="http://bfight.org/wp-content/uploads/armature_8.rar">armature.rar</a> | 242KB</p>
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		<title>will BFight run onPS3?</title>
		<link>http://bfight.org/?p=51</link>
		<comments>http://bfight.org/?p=51#comments</comments>
		<pubDate>Mon, 15 May 2006 23:27:18 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
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		<guid isPermaLink="false">http://bfight.org/?p=51</guid>
		<description><![CDATA[Sony Japan discusses PS3: Controller, RSX, Linux and more&#8230;And finally, since Linux is pre-installed on the hard drive, users will be allowed to programme applications. Quote from: http://www.ps3land.com/article-360.phpÂ  Because of that Blender might run on PS3 which give us hopefully horse power of this new like a PC game station.(check out this spec. http://www.ps3land.com/article-356.phpÂ  or [...]]]></description>
			<content:encoded><![CDATA[<p><span class="bigTitle"><img alt="ps3180.jpg" id="image50" src="http://bfight.org/wp-content/uploads/2006/05/ps3180.jpg" /></span></p>
<p><span class="bigTitle">Sony Japan discusses PS3: Controller, RSX, Linux and more&#8230;</span><span class="bigTitle" /><em>And finally, since Linux is pre-installed on the hard drive, users will be allowed to programme applications.</em></p>
<p>Quote from: <a target="_blank" title="http://www.ps3land.com/article-360.php " href="http://www.ps3land.com/article-360.php ">http://www.ps3land.com/article-360.phpÂ </a></p>
<p>Because of that Blender might run on PS3 which give us hopefully horse power of this new like a PC game station.(check out this spec. <a target="_blank" title="ps3 specification" href="http://www.ps3land.com/article-356.php">http://www.ps3land.com/article-356.php</a>Â  or <a target="_blank" title="ps3 specification wikipedia" href="http://en.wikipedia.org/wiki/PlayStation_3">http://en.wikipedia.org/wiki/PlayStation_3</a>)</p>
<p>Once the basic structure will be done, there won&#8217;t be anything that might stop artist to make their crazy characters with <span class="vcb_rt">unimaginable texture resolution and polygon rate. btw, you can start even now with lowres(2500poly) <img src='http://bfight.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
</span></p>
<p>Game engine for PS3 for free awesome <img src='http://bfight.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>progress presentation</title>
		<link>http://bfight.org/?p=48</link>
		<comments>http://bfight.org/?p=48#comments</comments>
		<pubDate>Wed, 10 May 2006 04:10:42 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[main]]></category>

		<guid isPermaLink="false">http://bfight.org/?p=48</guid>
		<description><![CDATA[I&#8217;ve got a small presentation of the BFight progress on Melting Point Gallery, San Francisco, CA 0 0]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got a small presentation of the BFight progress on Melting Point Gallery, San Francisco, CA</p>
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		<title>Presentation &#8211; BlenderPoint</title>
		<link>http://bfight.org/?p=47</link>
		<comments>http://bfight.org/?p=47#comments</comments>
		<pubDate>Sat, 06 May 2006 21:15:43 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
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		<guid isPermaLink="false">http://bfight.org/?p=47</guid>
		<description><![CDATA[I have had prepare presentation of this project, but power point or whatever else is not enough( frankly I hate power point)so I decide to use our lovely engine. Maybe you wanna show to your friends what we are doing here. For those and other purposes I made small &#8220;play-able&#8221; promo game with basic informations. [...]]]></description>
			<content:encoded><![CDATA[<p>I have had prepare presentation of this project, but power point or whatever else is not enough( frankly I hate power point)so I decide to use our lovely engine.</p>
<p>Maybe you wanna show to your friends what we are doing here. For those and other purposes I made small &#8220;play-able&#8221; promo game with basic informations. (this promo game has old animation system&#8230;much better then boring Power&#8230; <img src='http://bfight.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Don&#8217;t forget check out readme.txt included in folder.</p>
<p><a title="promo screenshot" class="imagelink" href="http://bfight.org/wp-content/uploads/2006/05/Screenshot_promo.png"><img alt="promo screenshot" id="image45" src="http://bfight.org/wp-content/uploads/2006/05/Screenshot_promo.thumbnail.png" /></a></p>
<p><a target="_blank" title="bfight promo presentation - linux" href="http://bfight.org/wp-content/uploads/bfight_promo_lin.zip">linux version</a> / 14.4MB<br />
<a target="_blank" title="bfight promo presentation - windows" href="http://bfight.org/wp-content/uploads/bfight_promo_win.zip">windows version</a> / 14.4MB<br />
<a target="_blank" title="bfight promo - mac" href="http://bfight.org/wp-content/uploads/bfight_promo_mac.zip">mac version</a> / 15MB (quit messy <img src='http://bfight.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  )</p>
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		<title>character animation movie</title>
		<link>http://bfight.org/?p=44</link>
		<comments>http://bfight.org/?p=44#comments</comments>
		<pubDate>Sun, 09 Apr 2006 02:36:25 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
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		<guid isPermaLink="false">http://bfight.org/?p=44</guid>
		<description><![CDATA[check out our download page and look at the small character movie. 0 0]]></description>
			<content:encoded><![CDATA[<p>check out our <a title="download" href="http://bfight.org/?page_id=4">download</a> page and look at the small character movie.</p>
<p><img alt="jump button movie" id="image43" src="http://bfight.org/wp-content/uploads/2006/04/jump.thumbnail.jpg" /></p>
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		<title>Roadmap</title>
		<link>http://bfight.org/?p=41</link>
		<comments>http://bfight.org/?p=41#comments</comments>
		<pubDate>Sun, 09 Apr 2006 01:22:23 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
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		<guid isPermaLink="false">http://bfight.org/?p=41</guid>
		<description><![CDATA[Plan for next 2 months. SFAI lectures reanimate first character animations with new armature system(stance, kicks, punches, jumps, tricks &#038; jinks for both sides) basic game logic test sketches of new character (japanese girl)]]></description>
			<content:encoded><![CDATA[<p>Plan for next 2 months.</p>
<ul>
<li><a title="sfai lectures" href="http://bfight.org/?page_id=37">SFAI lectures</a></li>
<li>reanimate first character animations with new armature system(stance, kicks, punches, jumps, tricks &#038; <span class="vcb_m"> </span><span class="vcb_rt">jinks for both sides)</span></li>
<li><span class="vcb_rt">basic game logic test</span></li>
<li>sketches of new character (japanese girl)</li>
</ul>
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		<title>FREE Blender Game Engine class</title>
		<link>http://bfight.org/?p=31</link>
		<comments>http://bfight.org/?p=31#comments</comments>
		<pubDate>Sun, 26 Mar 2006 20:35:02 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
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		<guid isPermaLink="false">http://bfight.org/?p=31</guid>
		<description><![CDATA[when: from 1pm to 3pm / Eight Saturday lectures from April 1, 2006 where: SFAI (San Francisco Art Institute) http://sfai.edu at DMS (Digital Imaging Studio) DMS: Schedule: Introduction to Blender interface. Basic Modeling Materials, lights Optimalization of your work for game engines. Basic interaction, physical behaviors of game engines. Production of simple moving, interactive objects. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>when:</strong></p>
<p>from <strong>1pm</strong> to <strong>3pm</strong> / Eight Saturday lectures from April 1, 2006</p>
<p><strong>where:</strong></p>
<p><strong>SFAI</strong> (San Francisco Art Institute) <a target="_blank" title="San Francisco Art Institute" href="http://sfai.edu">http://sfai.edu</a> at <strong>DMS </strong>(Digital Imaging Studio)</p>
<p><strong>DMS:</strong></p>
<p><strong><img id="image36" alt="SFAI map" src="http://bfight.org/wp-content/uploads/2006/03/SFAI_map.gif" /></strong></p>
<p><strong>Schedule:</strong></p>
<ol>
<li>Introduction to Blender interface.</li>
<li>Basic Modeling</li>
<li>Materials, lights</li>
<li>Optimalization of your work for game engines.</li>
<li>Basic interaction, physical behaviors of game engines.</li>
<li>Production of simple moving, interactive objects.</li>
<li>Basic avatar settings and his assimilation to virtual world.</li>
<li>Debugging of our scenes, recapitulation.</li>
</ol>
<p>THESE FREE LECTURES are part of the BFight project whose goal is to support open sources and to help<br />
promote Blender engine and these kinds of free shift in the virtual world and finally to support creativity<br />
in game developement.</p>
<p><strong>Teacher:</strong><br />
o&#8212;-o AKA jm</p>
<p><a title="free lecture" class="imagelink" href="http://bfight.org/wp-content/uploads/2006/03/bfight_free_lectures.gif"><img alt="free lecture" id="image32" src="http://bfight.org/wp-content/uploads/2006/03/bfight_free_lectures.thumbnail.gif" /></a></p>
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		<title>Game Engines/Social Engines &#8211; POLYLOGUES II</title>
		<link>http://bfight.org/?p=33</link>
		<comments>http://bfight.org/?p=33#comments</comments>
		<pubDate>Sat, 25 Mar 2006 17:07:36 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[main]]></category>

		<guid isPermaLink="false">http://bfight.org/?p=33</guid>
		<description><![CDATA[WEDNESDAY, 29.March 17:30 GMT (12:30 &#8211; New York, 18:30 &#8211; Prague)Access grid session about game engines, their social and political aspects. The interdisciplinary meeting will bring various perspectives, examples and thoughts on social, political and artistic aspects of videogames. http://ciant114.cesnet.cz/agnode/index.php/GameEngines/SocialEngines Presentations: Isabelle Arvers Social Park: collaborative networks &#038; the Politics of the Play Annemasse (France) [...]]]></description>
			<content:encoded><![CDATA[<p>WEDNESDAY, 29.March<br />
17:30 GMT (12:30 &#8211; New York, 18:30 &#8211; Prague)Access grid session about game engines, their social and political aspects. The interdisciplinary meeting will bring various perspectives, examples and thoughts on social, political and artistic aspects of videogames.</p>
<p><a class="moz-txt-link-freetext" href="http://ciant114.cesnet.cz/agnode/index.php/GameEngines/SocialEngines">http://ciant114.cesnet.cz/agnode/index.php/GameEngines/SocialEngines</a></p>
<p><strong>Presentations: </strong></p>
<p>Isabelle Arvers<br />
Social Park: collaborative networks &#038; the Politics  of the Play<br />
Annemasse (France)<br />
<a class="moz-txt-link-freetext" href="http://www.isabelle-arvers.com/">http://www.isabelle-arvers.com</a></p>
<p>James Oliver (New Zealand, etc.)<br />
Escape from Womera<br />
<a class="moz-txt-link-freetext" href="http://www.selectparks.net/julian/">http://www.selectparks.net/julian/</a></p>
<p>Ivor Diosi (Slovak &#038; Czech Republic)<br />
Home dictate<br />
International Centre for Art and New Technologies  in Prague<br />
<a class="moz-txt-link-freetext" href="http://www.ciant.cz/">http://www.ciant.cz</a></p>
<p>Ali Mazalek<br />
Georgia Institute of Technology (USA)<br />
Media Table Games: bringing role-playing back to  the tabletop<br />
<a class="moz-txt-link-freetext" href="http://synlab.gatech.edu/">http://synlab.gatech.edu/</a></p>
<blockquote><p><strong><br />
Jan Mucska</strong><br />
<strong> San Francisco (USA, Czech Republic)</strong><br />
<strong> BFight</strong><br />
<strong> <a class="moz-txt-link-freetext" href="http://bfight.org//">http://bfight.org/</a></strong></p></blockquote>
<p>Jay Bolter<br />
Georgia Institute of Technology (USA)<br />
&#8216;Content&#8217; in Digital Games<br />
<a class="moz-txt-link-freetext" href="http://www.lcc.gatech.edu/%7Ebolter/">http://www.lcc.gatech.edu/~bolter/</a></p>
<p>Vit Sisler<br />
Charles University in Prague (Czech Republic)<br />
Digital Resistance: Reflection of Palestinian  Intifada in Arabic Videogames<br />
<a class="moz-txt-link-freetext" href="http://uisk.jinonice.cuni.cz/sisler">http://uisk.jinonice.cuni.cz/sisler</a></p>
<p><strong>Moderators: </strong></p>
<p>V?­t ? isler<br />
New Media Studies &#038;<br />
Institute of Near Eastern and African Studies,<br />
Charles University of Prague<br />
vsisler[at]gmail.com</p>
<p>Denisa Kera<br />
New Media Studies<br />
Charles University of Prague<br />
denisa.kera[at]ff.cuni.cz</p>
<p>This session is a part of a series entitled POLYLOGUES organized by the International center for art and new technologies (CIANT) in Prague &#038; New media studies (Charles University) in cooperation with Georgia Institute of Technology &#038; MARCEL network. It aims to stimulate interdisciplinary exchange of ideas via sessions moderated from Prague while having guest speakers from all over the world.<br />
We hope to create a bridge between countries that will facilitate intercultural or rather intercontinental and interdisciplinary exchanges in the fields of art and new technologies. All sessions will be recorded and made available to general public in the archive.</p>
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		<title>through  thoroughts</title>
		<link>http://bfight.org/?p=29</link>
		<comments>http://bfight.org/?p=29#comments</comments>
		<pubDate>Sat, 18 Mar 2006 10:48:28 +0000</pubDate>
		<dc:creator>webmaster</dc:creator>
				<category><![CDATA[main]]></category>

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		<description><![CDATA[hi Don&#8217;t worry I&#8217;m not sleeping. I&#8217;m bit busy nowadays, but&#8230;. I realized few thinks, first of all I need to reconstruct motoric system of a fighter, this one is not enough for complex movement and I need to test better armature system. I tried also doubled vertex count on the fighter and it looks [...]]]></description>
			<content:encoded><![CDATA[<p>hi</p>
<p>Don&#8217;t worry I&#8217;m not sleeping. I&#8217;m bit busy nowadays, but&#8230;.</p>
<ul>
<li>I realized few thinks, first of all I need to reconstruct motoric system of a fighter, this one is not enough for complex movement and I need to test better armature system.</li>
</ul>
<ul>
<li>I tried also doubled vertex count on the fighter and it looks much better, &#8230;who would have ever guess, but it runs still on 60fps(windows) and 260fps(linux) on my notebook. That means that I&#8217;ll make 2 levels of details for slower and better machines.</li>
</ul>
<ul>
<li>GLSL shaders are cool but it dramatically change a visage of the game compared with setup without GLSL, will see.</li>
</ul>
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