BFight

FREE Blender Game Engine class

when:

from 1pm to 3pm / Eight Saturday lectures from April 1, 2006

where:

SFAI (San Francisco Art Institute) http://sfai.edu at DMS (Digital Imaging Studio)

DMS:

SFAI map

Schedule:

  1. Introduction to Blender interface.
  2. Basic Modeling
  3. Materials, lights
  4. Optimalization of your work for game engines.
  5. Basic interaction, physical behaviors of game engines.
  6. Production of simple moving, interactive objects.
  7. Basic avatar settings and his assimilation to virtual world.
  8. Debugging of our scenes, recapitulation.

THESE FREE LECTURES are part of the BFight project whose goal is to support open sources and to help
promote Blender engine and these kinds of free shift in the virtual world and finally to support creativity
in game developement.

Teacher:
o—-o AKA jm

free lecture

Game Engines/Social Engines – POLYLOGUES II

WEDNESDAY, 29.March
17:30 GMT (12:30 – New York, 18:30 – Prague)Access grid session about game engines, their social and political aspects. The interdisciplinary meeting will bring various perspectives, examples and thoughts on social, political and artistic aspects of videogames.

http://ciant114.cesnet.cz/agnode/index.php/GameEngines/SocialEngines

Presentations:

Isabelle Arvers
Social Park: collaborative networks & the Politics of the Play
Annemasse (France)
http://www.isabelle-arvers.com

James Oliver (New Zealand, etc.)
Escape from Womera
http://www.selectparks.net/julian/

Ivor Diosi (Slovak & Czech Republic)
Home dictate
International Centre for Art and New Technologies in Prague
http://www.ciant.cz

Ali Mazalek
Georgia Institute of Technology (USA)
Media Table Games: bringing role-playing back to the tabletop
http://synlab.gatech.edu/


Jan Mucska

San Francisco (USA, Czech Republic)
BFight
http://bfight.org/

Jay Bolter
Georgia Institute of Technology (USA)
‘Content’ in Digital Games
http://www.lcc.gatech.edu/~bolter/

Vit Sisler
Charles University in Prague (Czech Republic)
Digital Resistance: Reflection of Palestinian Intifada in Arabic Videogames
http://uisk.jinonice.cuni.cz/sisler

Moderators:

V?­t ? isler
New Media Studies &
Institute of Near Eastern and African Studies,
Charles University of Prague
vsisler[at]gmail.com

Denisa Kera
New Media Studies
Charles University of Prague
denisa.kera[at]ff.cuni.cz

This session is a part of a series entitled POLYLOGUES organized by the International center for art and new technologies (CIANT) in Prague & New media studies (Charles University) in cooperation with Georgia Institute of Technology & MARCEL network. It aims to stimulate interdisciplinary exchange of ideas via sessions moderated from Prague while having guest speakers from all over the world.
We hope to create a bridge between countries that will facilitate intercultural or rather intercontinental and interdisciplinary exchanges in the fields of art and new technologies. All sessions will be recorded and made available to general public in the archive.

through thoroughts

hi

Don’t worry I’m not sleeping. I’m bit busy nowadays, but….

  • I realized few thinks, first of all I need to reconstruct motoric system of a fighter, this one is not enough for complex movement and I need to test better armature system.
  • I tried also doubled vertex count on the fighter and it looks much better, …who would have ever guess, but it runs still on 60fps(windows) and 260fps(linux) on my notebook. That means that I’ll make 2 levels of details for slower and better machines.
  • GLSL shaders are cool but it dramatically change a visage of the game compared with setup without GLSL, will see.

intro version 0.1

hello

I made an intro for BFight, but I realized that it miss sound. If you think you have good sound for it, please send it to me and will see how it fits together.

You can download it in download section or directly here.

into version 0.1

<