BFight

through thoroughts

hi

Don’t worry I’m not sleeping. I’m bit busy nowadays, but….

  • I realized few thinks, first of all I need to reconstruct motoric system of a fighter, this one is not enough for complex movement and I need to test better armature system.
  • I tried also doubled vertex count on the fighter and it looks much better, …who would have ever guess, but it runs still on 60fps(windows) and 260fps(linux) on my notebook. That means that I’ll make 2 levels of details for slower and better machines.
  • GLSL shaders are cool but it dramatically change a visage of the game compared with setup without GLSL, will see.

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